The Effect Of Various Video Game Genres On The Aggression Levels Of Adolescents

Author(s)

Zachary Young

School Name

Spring Valley High School

Grade Level

10th Grade

Presentation Topic

Psychology and Sociology

Presentation Type

Non-Mentored

Abstract

Video games, specifically in the first person shooter genre, have been known to cause aggression in adolescents. The purpose of this experiment was to see what kind of effect other video game genres such as platformers, racing games, etc. could have on the aggression levels of adolescents. It was hypothesized that the platformer genre would cause the highest aggression levels in the adolescents who had played them than the other two genres and control. A group of 24 randomly selected adolescents were chosen to play either no game, Peggle, Battleblock Theatre, or Forza 4 for 15 minutes, then take the Buss and Perry Aggression Questionnaire in two minutes. The results had shown that the highest mean aggression score in adolescents were found with no video game, followed by Battleblock Theatre, Peggle, and Forza 4. An analysis of variance showed that the effect of the genres on aggression was not significant, F(7,16) = 1.9, p = 0.136. /

Location

Owens 108

Start Date

4-16-2016 10:45 AM

COinS
 
Apr 16th, 10:45 AM

The Effect Of Various Video Game Genres On The Aggression Levels Of Adolescents

Owens 108

Video games, specifically in the first person shooter genre, have been known to cause aggression in adolescents. The purpose of this experiment was to see what kind of effect other video game genres such as platformers, racing games, etc. could have on the aggression levels of adolescents. It was hypothesized that the platformer genre would cause the highest aggression levels in the adolescents who had played them than the other two genres and control. A group of 24 randomly selected adolescents were chosen to play either no game, Peggle, Battleblock Theatre, or Forza 4 for 15 minutes, then take the Buss and Perry Aggression Questionnaire in two minutes. The results had shown that the highest mean aggression score in adolescents were found with no video game, followed by Battleblock Theatre, Peggle, and Forza 4. An analysis of variance showed that the effect of the genres on aggression was not significant, F(7,16) = 1.9, p = 0.136. /