The Effect Of Various Video Game Genres On The Aggression Levels Of Adolescents
School Name
Spring Valley High School
Grade Level
10th Grade
Presentation Topic
Psychology and Sociology
Presentation Type
Non-Mentored
Abstract
Video games, specifically in the first person shooter genre, have been known to cause aggression in adolescents. The purpose of this experiment was to see what kind of effect other video game genres such as platformers, racing games, etc. could have on the aggression levels of adolescents. It was hypothesized that the platformer genre would cause the highest aggression levels in the adolescents who had played them than the other two genres and control. A group of 24 randomly selected adolescents were chosen to play either no game, Peggle, Battleblock Theatre, or Forza 4 for 15 minutes, then take the Buss and Perry Aggression Questionnaire in two minutes. The results had shown that the highest mean aggression score in adolescents were found with no video game, followed by Battleblock Theatre, Peggle, and Forza 4. An analysis of variance showed that the effect of the genres on aggression was not significant, F(7,16) = 1.9, p = 0.136. /
Recommended Citation
Young, Zachary, "The Effect Of Various Video Game Genres On The Aggression Levels Of Adolescents" (2016). South Carolina Junior Academy of Science. 275.
https://scholarexchange.furman.edu/scjas/2016/all/275
Location
Owens 108
Start Date
4-16-2016 10:45 AM
The Effect Of Various Video Game Genres On The Aggression Levels Of Adolescents
Owens 108
Video games, specifically in the first person shooter genre, have been known to cause aggression in adolescents. The purpose of this experiment was to see what kind of effect other video game genres such as platformers, racing games, etc. could have on the aggression levels of adolescents. It was hypothesized that the platformer genre would cause the highest aggression levels in the adolescents who had played them than the other two genres and control. A group of 24 randomly selected adolescents were chosen to play either no game, Peggle, Battleblock Theatre, or Forza 4 for 15 minutes, then take the Buss and Perry Aggression Questionnaire in two minutes. The results had shown that the highest mean aggression score in adolescents were found with no video game, followed by Battleblock Theatre, Peggle, and Forza 4. An analysis of variance showed that the effect of the genres on aggression was not significant, F(7,16) = 1.9, p = 0.136. /