The effect of virtual reality education tools on the retention of information
School Name
Spring Valley High School
Grade Level
10th Grade
Presentation Topic
Psychology and Sociology
Presentation Type
Non-Mentored
Oral Presentation Award
4th Place
Written Paper Award
3rd Place
Abstract
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional education methods. The purpose of this experiment was to test the viability of virtual reality in education and also see alternative uses for virtual reality. Two groups utilized the two different methods to learn about a subject and were assessed on how well the information was retained. They were assessed using a nine question quiz that included questions about the subject and opinion based questions on the medium used. It was believed that the group using the virtual reality application would produce better results on the post-assessment than the traditional group. Based on the results, the group the utilized the traditional method of learning produced a better mean score on the post-assessment than the virtual reality group. However, based on the independent t-test conducted, there was no significant difference between the scores of the two groups, t (22) = 1.36, p > 0.05. From this, it can be assumed that either method could be used interchangeably. Most of the participants, on the other hand, believed that virtual reality applications should only be used as supplemental material rather than standalone material.
Recommended Citation
Miller, Andrew, "The effect of virtual reality education tools on the retention of information" (2018). South Carolina Junior Academy of Science. 199.
https://scholarexchange.furman.edu/scjas/2018/all/199
Location
Neville 321
Start Date
4-14-2018 8:45 AM
Presentation Format
Oral and Written
The effect of virtual reality education tools on the retention of information
Neville 321
This paper examines the prospects of virtual reality (VR) in aiding and or replacing traditional education methods. The purpose of this experiment was to test the viability of virtual reality in education and also see alternative uses for virtual reality. Two groups utilized the two different methods to learn about a subject and were assessed on how well the information was retained. They were assessed using a nine question quiz that included questions about the subject and opinion based questions on the medium used. It was believed that the group using the virtual reality application would produce better results on the post-assessment than the traditional group. Based on the results, the group the utilized the traditional method of learning produced a better mean score on the post-assessment than the virtual reality group. However, based on the independent t-test conducted, there was no significant difference between the scores of the two groups, t (22) = 1.36, p > 0.05. From this, it can be assumed that either method could be used interchangeably. Most of the participants, on the other hand, believed that virtual reality applications should only be used as supplemental material rather than standalone material.