The Effect of Sensory Implementations on Information Retained From Virtual Reality Media
School Name
Spring Valley High School
Grade Level
11th Grade
Presentation Topic
Computer Science
Presentation Type
Non-Mentored
Oral Presentation Award
1st Place
Written Paper Award
2nd Place
Abstract
This paper examines the addition of sensory implementations into virtual reality (VR) applications and their effect on the educational value of that application. The purpose of this experiment was to test how sensory implementations affect information retention and to find which sensory implementation are most beneficial to information retention. A group of 20 participants utilized 4 different apps over the course of this experiment to learn about a subject. They were then assessed using a short, 6 question follow-up quiz that included questions about the subject. Later on, the participants were sent a post-experimentation survey to measure the quality of their experience. It was believed that if trimodal (audio, visual, and haptic) feedback was implemented, the user’s sense of presence within the virtual reality space would be the highest and the students would produce higher results on the post-assessment. Also, if asked which implementation increased their educational experience most, more participants would respond “visual”.
Recommended Citation
Miller, Andrew, "The Effect of Sensory Implementations on Information Retained From Virtual Reality Media" (2019). South Carolina Junior Academy of Science. 228.
https://scholarexchange.furman.edu/scjas/2019/all/228
Location
Founders Hall 140 B
Start Date
3-30-2019 10:15 AM
Presentation Format
Oral and Written
Group Project
No
The Effect of Sensory Implementations on Information Retained From Virtual Reality Media
Founders Hall 140 B
This paper examines the addition of sensory implementations into virtual reality (VR) applications and their effect on the educational value of that application. The purpose of this experiment was to test how sensory implementations affect information retention and to find which sensory implementation are most beneficial to information retention. A group of 20 participants utilized 4 different apps over the course of this experiment to learn about a subject. They were then assessed using a short, 6 question follow-up quiz that included questions about the subject. Later on, the participants were sent a post-experimentation survey to measure the quality of their experience. It was believed that if trimodal (audio, visual, and haptic) feedback was implemented, the user’s sense of presence within the virtual reality space would be the highest and the students would produce higher results on the post-assessment. Also, if asked which implementation increased their educational experience most, more participants would respond “visual”.