The Effect of the HTTP Flood Method on Three Video Games and the Effect on One Player
School Name
Spring Valley High School
Grade Level
10th Grade
Presentation Topic
Computer Science
Presentation Type
Non-Mentored
Abstract
Though computers and video games are well known in society today, very little is known about what goes into how these games are run and how they are kept up. The purpose of this study was to inform individuals about how they can enjoy a smooth gaming experience and even a smooth online browsing experience without having to face the troublesome and potentially harmful effects of a distributed denial of service attack (DDOS). It was hypothesized that older and lower quality games will have a higher increase in latency when attacked by the HTTP method compared to newer and higher quality video games. For the games, Counter Strike Global Offensive (CSGO), Valorant, and Phantom Forces, there were 30, 30 second trials run using the Low Orbit Ion Cannon (LOIC) on each video game to calculate the average increase in ping when attacked with the HTTP method. Phantom Forces experienced the greatest increase in latency in milliseconds compared to the other two games. Because Phantom Forces is the lowest quality game, this supports the hypothesis. To conclude, this experiment proves that video games that run on lower quality servers are seen to be more bound to be negatively affected by DDOS attacks.
Recommended Citation
Phan, Alvin, "The Effect of the HTTP Flood Method on Three Video Games and the Effect on One Player" (2023). South Carolina Junior Academy of Science. 37.
https://scholarexchange.furman.edu/scjas/2023/all/37
Location
ECL 105
Start Date
3-25-2023 11:45 AM
Presentation Format
Oral and Written
Group Project
No
The Effect of the HTTP Flood Method on Three Video Games and the Effect on One Player
ECL 105
Though computers and video games are well known in society today, very little is known about what goes into how these games are run and how they are kept up. The purpose of this study was to inform individuals about how they can enjoy a smooth gaming experience and even a smooth online browsing experience without having to face the troublesome and potentially harmful effects of a distributed denial of service attack (DDOS). It was hypothesized that older and lower quality games will have a higher increase in latency when attacked by the HTTP method compared to newer and higher quality video games. For the games, Counter Strike Global Offensive (CSGO), Valorant, and Phantom Forces, there were 30, 30 second trials run using the Low Orbit Ion Cannon (LOIC) on each video game to calculate the average increase in ping when attacked with the HTTP method. Phantom Forces experienced the greatest increase in latency in milliseconds compared to the other two games. Because Phantom Forces is the lowest quality game, this supports the hypothesis. To conclude, this experiment proves that video games that run on lower quality servers are seen to be more bound to be negatively affected by DDOS attacks.