Exploring Interaction in Augmented Reality Through the 3D Genome Viewer
School Name
Governor's School for Science and Mathematics
Grade Level
12th Grade
Presentation Topic
Computer Science
Presentation Type
Mentored
Abstract
With the growth of Augmented Reality, the interest in developing new and exciting applications is increasing exponentially. However, the technology and the practicality of Augmented Reality is still complicated. This research focused on improving the user interface and the best way to implement it onto the HoloLens (head mounted Augmented Reality headset). User interfaces are very tricky to incorporate and can make or break an application. To increase the adoption of a new piece of technology, it needs to have a purpose and be easy to use. This research primarily explored the latter. The project was done using Microsoft Visual Studio, Unity 3D, and the Microsoft HoloLens. To increase the likelihood of adoption, the 3D Genome Viewer had to be intuitive. The HoloLens has no mouse and keyboard; instead, the user utilizes hand gestures and voice commands to interact with the HoloLens. The gestures are great, the HoloLens has little trouble recognizing them. However, the voice commands do not work very well. Because of these problems, some features needed to be added to make the Genome Viewer easy to use. Rotation, Scaling, and a Graphical User Interface were added to make the 3D Genome Viewer as intuitive as possible.
Recommended Citation
Bhoi, Joseph, "Exploring Interaction in Augmented Reality Through the 3D Genome Viewer" (2018). South Carolina Junior Academy of Science. 30.
https://scholarexchange.furman.edu/scjas/2018/all/30
Location
Neville 206
Start Date
4-14-2018 10:00 AM
Presentation Format
Oral and Written
Exploring Interaction in Augmented Reality Through the 3D Genome Viewer
Neville 206
With the growth of Augmented Reality, the interest in developing new and exciting applications is increasing exponentially. However, the technology and the practicality of Augmented Reality is still complicated. This research focused on improving the user interface and the best way to implement it onto the HoloLens (head mounted Augmented Reality headset). User interfaces are very tricky to incorporate and can make or break an application. To increase the adoption of a new piece of technology, it needs to have a purpose and be easy to use. This research primarily explored the latter. The project was done using Microsoft Visual Studio, Unity 3D, and the Microsoft HoloLens. To increase the likelihood of adoption, the 3D Genome Viewer had to be intuitive. The HoloLens has no mouse and keyboard; instead, the user utilizes hand gestures and voice commands to interact with the HoloLens. The gestures are great, the HoloLens has little trouble recognizing them. However, the voice commands do not work very well. Because of these problems, some features needed to be added to make the Genome Viewer easy to use. Rotation, Scaling, and a Graphical User Interface were added to make the 3D Genome Viewer as intuitive as possible.