AI in Kinesiology and Biometric Analysis

School Name

South Carolina Governor's School for Science and Mathematics

Grade Level

12th Grade

Presentation Topic

Computer Science

Presentation Type

Mentored

Abstract

This research investigated whether artificial intelligence could provide hobbyists and professionals in sports with an accessible and inexpensive method for receiving personalized movement analysis and coaching without requiring in-person instruction or extensive self-research. As AI has been increasingly developed to assist in the humanities, STEM, and household tasks, the question arises on how sports performance analysis through intelligent systems could bridge the gap between amateur and professional-level feedback. The project began with the goal of creating and launching a market-ready mobile application. The first steps were to research video parsing techniques and how datasets like MotionBERT (Motion Bidirectional Encoder Representations from Transformers) could mathematically analyze movement points, angles, and biomechanical patterns. Afterwards, professional athlete movement data was integrated and sorted based on specific movements, sports, and the visuals themselves to give optimal performance benchmarks for comparison analysis. Vision Language Models (VLM) with Google Gemini API calls were utilized to shift the focus of the research toward practical product design and comprehensive app development for eventual App Store deployment. Results included a fully functional AI coaching system capable of parsing video input, extracting precise biomechanical patterns, and generating personalized feedback recommendations for golfing and can be expanded to other sports later on. This work establishes a foundation for revolutionary advancements in accessible athletic enhancement tools while demonstrating AI's transformative potential in understanding human kinesiology, ultimately advancing both athletic performance optimization and longevity research through deeper comprehension of human movement mechanics.

Location

Furman Hall 204

Start Date

3-28-2026 10:00 AM

Presentation Format

Oral Only

Group Project

No

COinS
 
Mar 28th, 10:00 AM

AI in Kinesiology and Biometric Analysis

Furman Hall 204

This research investigated whether artificial intelligence could provide hobbyists and professionals in sports with an accessible and inexpensive method for receiving personalized movement analysis and coaching without requiring in-person instruction or extensive self-research. As AI has been increasingly developed to assist in the humanities, STEM, and household tasks, the question arises on how sports performance analysis through intelligent systems could bridge the gap between amateur and professional-level feedback. The project began with the goal of creating and launching a market-ready mobile application. The first steps were to research video parsing techniques and how datasets like MotionBERT (Motion Bidirectional Encoder Representations from Transformers) could mathematically analyze movement points, angles, and biomechanical patterns. Afterwards, professional athlete movement data was integrated and sorted based on specific movements, sports, and the visuals themselves to give optimal performance benchmarks for comparison analysis. Vision Language Models (VLM) with Google Gemini API calls were utilized to shift the focus of the research toward practical product design and comprehensive app development for eventual App Store deployment. Results included a fully functional AI coaching system capable of parsing video input, extracting precise biomechanical patterns, and generating personalized feedback recommendations for golfing and can be expanded to other sports later on. This work establishes a foundation for revolutionary advancements in accessible athletic enhancement tools while demonstrating AI's transformative potential in understanding human kinesiology, ultimately advancing both athletic performance optimization and longevity research through deeper comprehension of human movement mechanics.